AoeStats
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African Clearing

510894495Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 64m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1389
+16
🇦🇷 Khmer · Argentina
1388
+16
🇺🇸 Varangians · United States
1370
+17
🇨🇳 Jurchens · China
1369
+17
🇹🇼 Varangians · Taiwan
1454
-20
🇲🇽 Koreans · Mexico
1433
-18
🇹🇼 Varangians · Taiwan
1333
-14
🇺🇸 Tatars · United States
1328
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,466 10:59 26:10 43:45 ⚔ Scout Rush
53 3,412 12:31 26:47 48:16 ⚔ Scouts into Skirms
52 3,392 11:47 26:00 46:06 ⚔ Archers into Towers
50 3,262 13:04 23:40 41:16 ⚔ Archer Rush
49 3,187 12:56 25:31 49:36 ⚔ Archer Rush
34 2,231 13:59 19:24 47:48 ⛏ Fast Castle
34 2,225 12:31 21:53 39:55 ⚔ Scout Rush
20 1,282 12:53 18:01 45:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,985 21,237 9,970 3,980 87,172 93,457
22,850 29,643 12,435 3,425 68,353 73,318
33,470 15,598 11,830 3,350 64,248 66,691
26,090 18,283 12,315 2,930 59,618 63,356
13,550 21,965 12,775 3,110 51,400 56,767
16,130 17,380 13,560 2,475 49,545 57,232
15,065 14,921 8,870 3,200 42,056 45,278
11,700 13,010 3,120 2,100 29,930 30,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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