AoeStats
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Arena

510401934Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 19m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1388
+18
🇫🇷 Teutons · France
1359
+19
🇫🇷 Byzantines · France
1328
+20
🇫🇷 Saxons · France
1323
+20
🇭🇺 Lithuanians · Hungary
1458
-20
🇦🇷 Saracens · Argentina
1454
-21
🇵🇪 Inca · Peru
1410
-19
🇦🇷 Malians · Argentina
1358
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,082 10:38 14:27 — ⛏ Fast Castle
47 937 8:48 — — ⚔ Tower Rush
46 914 11:04 — — ⚔ Archer Rush
44 886 8:01 — — ⚔ Tower Rush
43 860 10:25 14:46 — ⛏ Fast Castle
31 628 11:07 15:52 — ⛏ Fast Castle
28 567 8:42 — —
21 418 10:12 14:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,300 3,588 1,280 150 11,318 11,618
3,900 2,960 350 300 7,510 7,799
4,275 2,145 250 650 7,320 8,024
3,150 2,952 280 255 6,637 6,704
3,515 2,185 425 200 6,325 7,481
3,150 2,840 0 0 5,990 8,827
3,150 1,225 100 500 4,975 5,689
2,575 1,783 100 250 4,708 6,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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