AoeStats
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Nomad

510006703Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 41m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1600
+12
🇲🇽 Malians · Mexico
1578
+13
🇲🇽 Varangians · Mexico
1458
+18
🇨🇦 Muisca · Canada
1594
-17
🇺🇸 Berbers · United States
1526
-15
🇺🇸 Malians · United States
1423
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 2,455 13:17 17:21 32:48 ⛏ Fish Boom FC
41 1,705 13:05 18:19 — ⛏ Fish Boom FC
37 1,545 14:10 19:00 33:16 ⛏ Fish Boom FC
36 1,520 16:30 22:05 — ⛏ Fish Boom FC
28 1,183 13:29 18:17 34:29 ⛏ Fish Boom FC
24 997 13:54 17:34 29:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,725 29,998 9,405 4,750 60,878 69,431
11,300 7,779 5,700 1,700 26,479 28,171
8,575 10,655 4,640 2,140 26,010 27,542
10,170 6,666 4,120 1,420 22,376 23,831
8,595 5,480 2,535 950 17,560 20,152
6,100 6,340 1,825 1,335 15,600 16,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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