AoeStats
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Black Forest

509733850Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 54m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
639
+15
🇪🇸 Spanish · Spain
635
+16
🇲🇦 Bohemians · Morocco
629
+16
🇺🇸 Britons · United States
624
+16
🇨🇴 Britons · Colombia
695
-19
🇧🇷 Spanish · Brazil
662
-27
🇵🇹 Vietnamese · Portugal
589
-15
🇧🇷 Chinese · Brazil
556
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,151 14:10 25:36 38:38 ⛏ Fast Castle
17 941 12:42 20:36 37:28 ⛏ Fast Castle
13 735 12:56 20:27 45:34 ⛏ Fast Castle
12 639 15:02 35:09 46:07 ⚔ Skirms into Scouts
11 590 12:33 20:40 33:15 ⛏ Fast Castle
10 536 13:22 23:48 37:33 ⛏ Fast Castle
8 434 13:56 25:03 35:02 ⛏ Fast Castle
6 312 18:46 25:53 45:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,600 33,262 22,970 2,350 71,182 91,282
19,360 21,734 10,155 2,905 54,154 58,751
21,770 14,484 11,460 3,240 50,954 55,624
14,775 17,250 11,480 2,470 45,975 59,238
20,705 12,940 10,480 1,520 45,645 60,004
11,495 16,254 12,955 3,640 44,344 66,575
15,800 6,272 8,220 880 31,172 39,444
9,960 10,320 4,725 455 25,460 35,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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