AoeStats
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Black Forest

509717023Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 23m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
757
+11
🇧🇷 Mapuche · Brazil
632
+16
🇧🇷 Malay · Brazil
632
+16
🇧🇷 Goths · Brazil
621
+16
🇺🇸 Huns · United States
670
-16
🇲🇦 Saracens · Morocco
660
-16
🇺🇸 Franks · United States
624
-14
🇺🇸 Danes · United States
588
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 927 11:53 — — ⚔ Scout Rush
29 664 16:41 — — ⛏ Fast Castle
27 618 16:07 — — ⚔ Drush into Archers into Scouts
15 351 14:02 — — ⛏ Fast Castle
12 278 16:42 — —
9 216 13:01 — —
9 210 13:36 — — ⛏ Fast Castle
8 190 19:03 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,250 3,090 200 115 7,655 8,962
4,470 2,790 250 0 7,510 8,578
3,865 2,540 500 240 7,145 8,493
4,000 2,000 250 0 6,250 8,650
3,900 1,860 200 0 5,960 7,089
3,405 2,025 75 245 5,750 7,174
1,775 1,630 100 115 3,620 6,051
1,725 1,167 0 220 3,112 4,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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