AoeStats
← MONSTAR36

Black Forest

508917658Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 76m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Tatars · Morocco
649
+11
🇺🇸 Franks · United States
617
+12
🇺🇸 Saxons · United States
614
+12
🇪🇸 Turks · Spain
464
+17
🇫🇷 Burgundians · France
574
-32
532
-13
🇬🇧 Portuguese · United Kingdom
503
-12
🇺🇸 Vikings · United States
487
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,603 12:33 23:46 39:24 ⛏ Fast Castle
20 1,539 12:25 22:03 38:01 ⛏ Fish Boom FC
19 1,419 14:56 23:00 38:25 ⛏ Fast Castle
19 1,457 14:22 26:55 37:56 ⚔ Towers FC
18 1,377 13:54 22:17 34:46 ⛏ Fast Castle
15 1,123 13:44 21:24 40:12 ⛏ Fast Castle
10 772 16:19 26:18 39:25 ⛏ Fish Boom FC
9 667 14:29 22:53 34:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
67,420 42,300 40,050 4,400 154,170 157,279
41,085 37,479 19,065 3,220 100,849 121,072
41,140 18,245 33,845 5,290 98,520 110,505
40,170 19,218 29,960 1,895 91,243 101,940
33,495 27,210 27,845 2,400 90,950 137,494
44,805 19,913 21,930 4,000 90,648 110,382
20,920 29,845 16,100 2,105 68,970 84,105
19,165 22,422 9,605 3,180 54,372 75,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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