AoeStats
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Arena

510160493Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 41m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1624
+7
🇨🇦 Japanese · Canada
1503
+12
🇺🇸 Celts · United States
1282
+21
🇩🇪 Persians · Germany
1199
+23
🇺🇸 Britons · United States
1410
-16
🇨🇱 Bohemians · Chile
1409
-16
🇫🇷 Lithuanians · France
1396
-16
🇺🇸 Byzantines · United States
1371
-15
Player eAPM Actions Feudal Castle Imperial Opening
83 3,448 10:28 14:18 39:25 ⛏ Fast Castle
52 2,157 10:03 13:59 — ⛏ Fast Castle
42 1,751 9:56 13:59 36:33 ⛏ Fast Castle
35 1,456 10:01 14:04 36:27 ⛏ Fast Castle
31 1,286 11:14 15:20 31:50 ⛏ Fast Castle
25 1,017 10:23 16:45 34:30 ⛏ Fast Castle
24 1,010 10:21 14:20 37:17 ⛏ Fast Castle
22 896 10:43 14:46 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,005 18,170 6,295 1,700 46,170 63,450
20,820 11,930 9,755 1,700 44,205 52,528
19,120 9,520 10,945 300 39,885 47,407
16,270 9,555 6,925 1,500 34,250 38,256
13,700 14,100 4,185 1,930 33,915 34,989
10,825 14,030 5,240 930 31,025 33,961
12,705 8,025 6,075 1,365 28,170 29,288
7,970 7,231 2,185 2,905 20,291 21,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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