AoeStats
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Arena

509812645Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 46m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1358
+8
🇲🇽 Cumans · Mexico
1251
+12
🇳🇿 Persians · New Zealand
1171
+14
🇨🇳 Mongols · China
1149
+15
1183
-14
🇲🇽 Bohemians · Mexico
1155
-12
🇲🇽 Franks · Mexico
1135
-12
🇲🇽 Khmer · Mexico
1127
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,122 10:31 16:20 35:47 ⛏ Fast Castle
40 1,839 9:14 23:01 32:42 ⛏ Fast Castle
38 1,741 11:15 15:00 29:57 ⛏ Fast Castle
24 1,107 10:47 14:34 28:08 ⛏ Fast Castle
19 889 9:56 14:17 30:10 ⛏ Fast Castle
18 853 11:11 18:22 30:54 ⛏ Fast Castle
14 625 11:27 17:25 37:19 ⛏ Fast Castle
14 627 11:24 21:33 32:10 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,760 12,555 20,470 1,660 63,445 77,063
27,140 15,845 12,455 3,155 58,595 70,353
30,155 11,940 11,365 2,275 55,735 62,073
21,875 14,140 6,425 975 43,415 69,503
14,420 15,450 9,190 1,600 40,660 47,434
14,270 10,650 5,600 2,590 33,110 35,306
9,510 8,060 4,075 3,450 25,095 25,142
5,825 3,730 1,860 445 11,860 13,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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