AoeStats
← RDA Ronan

Nomad

508512934Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 76m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1328
+11
🇨🇿 Bulgarians · Czechia
1235
+15
🇨🇭 Malians · Switzerland
1231
+15
🇯🇴 Saracens · Jordan
1199
+16
🇦🇷 Spanish · Argentina
1242
-17
🇦🇷 Varangians · Argentina
1209
-14
🇦🇷 Byzantines · Argentina
1200
-14
🇪🇸 Huns · Spain
1165
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 4,372 13:35 18:22 56:29 ⛏ Fast Castle
47 3,617 13:21 19:20 49:00 ⛏ Fish Boom FC
46 3,490 13:06 22:09 40:42 ⚔ Fish Boom into Scouts
45 3,450 12:17 16:23 43:18 ⛏ Fish Boom FC
39 2,939 14:03 20:12 40:34 ⛏ Fish Boom FC
39 2,995 15:40 20:26 41:34 ⛏ Fish Boom FC
29 2,201 15:13 18:58 43:50 ⛏ Fish Boom FC
28 2,104 13:55 19:07 47:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,345 40,571 16,915 4,720 102,551 119,371
45,615 28,502 19,710 4,150 97,977 111,177
36,585 24,053 19,445 5,745 85,828 98,704
41,260 16,880 12,750 4,590 75,480 85,493
35,745 25,228 7,605 4,680 73,258 74,997
27,715 27,995 11,225 3,560 70,495 75,940
13,370 26,080 24,265 3,650 67,365 69,841
29,835 13,038 12,870 2,350 58,093 58,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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