AoeStats
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Lombardia

509915862Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
782
+14
754
+16
🇺🇸 Varangians · United States
698
+18
🇩🇪 Persians · Germany
684
+18
🇬🇧 Ethiopians · United Kingdom
757
-17
🇩🇪 Wu · Germany
748
-17
🇩🇪 Celts · Germany
732
-16
🇩🇪 Persians · Germany
731
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,019 10:31 17:15 33:03 ⛏ Fast Castle
23 1,220 10:10 21:22 35:25 ⛏ Fast Castle
20 1,057 12:40 18:03 31:24 ⛏ Fast Castle
19 1,010 13:36 21:57 36:15 ⚔ M@A FC
18 983 13:04 28:29 49:16 ⛏ Fast Castle
13 695 10:08 18:26 36:13 ⛏ Fast Castle
13 691 13:21 22:21 34:32 ⛏ Fast Castle
12 663 11:02 21:11 35:21

Resources

Player Food Wood Gold Stone Spent Collected
10,075 36,341 21,925 1,170 69,511 83,089
32,815 14,671 17,460 3,150 68,096 76,550
22,080 20,508 13,020 3,265 58,873 60,697
25,325 16,095 15,140 1,430 57,990 63,758
20,610 15,660 12,695 3,040 52,005 54,535
20,580 8,920 12,200 1,915 43,615 52,706
18,600 11,470 8,205 4,535 42,810 48,922
18,430 12,915 8,265 2,425 42,035 58,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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