AoeStats
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Lombardia

509155355Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 60m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bengalis · Russia
840
+13
🇷🇺 Vietnamese · Russia
838
+13
🇷🇺 Spanish · Russia
837
+13
🇷🇺 Saracens · Russia
837
+13
🇹🇷 Wu · Türkiye
788
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🇹🇷 Maya · Türkiye
788
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🇩🇪 Saxons · Germany
764
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🇨🇱 Japanese · Chile
759
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,136 11:30 16:41 35:10 ⛏ Fast Castle
32 1,915 11:43 20:30 37:30 ⛏ Fast Castle
29 1,757 13:07 25:22 34:51 ⚔ Archer Rush
27 1,608 10:51 24:45 39:35 ⚔ Scout Rush
18 1,109 15:37 26:35 37:17 ⚔ Archer Rush
16 994 11:36 23:27 40:23 ⚔ Scout Rush
11 693 10:56 22:12 39:55 ⛏ Fast Castle
9 560 13:04 22:17 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,680 40,074 23,615 8,180 106,549 117,307
36,990 14,820 23,100 4,410 79,320 88,941
25,335 25,855 21,935 2,275 75,400 100,183
19,360 26,925 18,125 2,955 67,365 88,550
23,580 20,065 16,180 4,770 64,595 71,076
19,495 20,920 18,860 4,190 63,465 79,774
28,680 12,865 17,230 3,160 61,935 68,850
15,235 12,400 9,965 2,995 40,595 54,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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