AoeStats
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Arena

510373565Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 89m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1402
+10
🇮🇹 Vikings · Italy
1295
+14
🇮🇹 Ethiopians · Italy
1245
+16
🇮🇹 Magyars · Italy
1200
+45
🇷🇺 Celts · Russia
1308
-17
🇩🇪 Saxons · Germany
1267
-15
🇷🇺 Inca · Russia
1208
-13
🇷🇺 Persians · Russia
1203
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 5,380 10:49 14:47 31:23 ⛏ Fast Castle
60 5,319 10:47 15:21 31:35 ⛏ Fast Castle
43 3,824 9:17 15:42 34:58 ⛏ Fast Castle
28 2,532 11:10 15:36 30:17 ⛏ Fast Castle
24 2,144 10:30 14:12 28:30 ⛏ Fast Castle
21 1,898 10:23 14:18 39:12 ⛏ Fast Castle
19 1,685 10:54 23:09 31:37 ⚔ M@A Rush
17 1,546 8:12 23:22 41:38 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
66,765 43,888 65,525 10,895 187,073 213,277
57,085 79,780 22,800 6,925 166,590 195,318
80,125 33,845 24,130 3,160 141,260 150,866
54,170 43,491 22,820 4,890 125,371 132,876
51,970 23,671 19,695 7,465 102,801 127,617
28,380 41,745 18,110 2,180 90,415 97,422
32,755 24,305 25,380 3,150 85,590 121,146
18,725 42,205 17,210 3,595 81,735 85,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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