AoeStats
← DXT

Arena

510096955Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 26m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
538
+17
🇨🇳 Georgians · China
552
-17

Win probability

DXT's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 232,044 analysed 1v1 players on Arena.
TITO-tech D
Feudal Age 14:39 vs 10:54
btm 2%
Castle Age 19:03 vs 16:19
btm 25%
Imperial Age — vs 32:19
btm 0%
eAPM 12 vs 27
btm 6%
First military 18:38 vs 17:05
btm 35%
▼ Slow Feudal Age at 14:39 — slower than 98% of analysed players on Arena
▼ Slow Castle Age at 19:03 — slower than 75% of analysed players on Arena
▼ Low eAPM (12) — busier hands win idle time back
▼ Town centers idle 3:23 of the first 19:03 — keep villagers queued
DXT D
Feudal Age 11:58 vs 10:54
btm 17%
Castle Age 20:04 vs 16:19
btm 19%
Imperial Age — vs 32:19
btm 0%
eAPM 17 vs 27
btm 19%
First military 18:25 vs 17:05
btm 37%
▼ Slow Feudal Age at 11:58 — slower than 83% of analysed players on Arena
▼ Slow Castle Age at 20:04 — slower than 81% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 20s across the first 20:04
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