AoeStats
← sT_K'cifer!

Pilgrims

510030267Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 58m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1275
+10
🇨🇴 Varangians · Colombia
1087
+17
🇨🇴 Saracens · Colombia
1071
+18
🇨🇴 Italians · Colombia
1035
+20
🇮🇳 Spanish · India
1167
-18
🇺🇸 Varangians · United States
1156
-18
🇲🇽 Persians · Mexico
1100
-15
🇲🇽 Saracens · Mexico
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,362 11:10 24:38 40:51 ⛏ Fish Boom into Fire Galleys FC
38 2,234 11:40 21:17 — ⚔ Fish Boom into M@A into Scouts
36 2,087 12:19 23:46 43:22 ⛏ Fish Boom into Galleys FC
27 1,564 13:56 26:19 42:31 ⛏ Fish Boom into Fire Galleys
26 1,554 11:52 34:11 54:06 ⛏ Fish Boom
25 1,486 9:57 18:01 38:17 ⛏ Fish Boom into Galleys FC
25 1,451 11:26 23:36 — ⚔ Fish Boom into Galleys into Scouts
21 1,252 12:28 19:58 34:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,765 26,344 21,015 955 84,079 86,696
25,985 19,840 16,625 1,700 64,150 74,570
12,430 24,213 16,710 4,980 58,333 64,055
17,995 22,120 8,845 4,750 53,710 54,776
19,830 23,125 8,600 1,645 53,200 55,634
19,895 14,895 16,680 1,050 52,520 79,926
13,815 18,364 7,660 3,505 43,344 48,351
8,640 9,215 5,330 430 23,615 23,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.