AoeStats
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Arabia

510223345Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 40m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1386
+10
🇧🇷 Shu · Brazil
1326
+13
🇧🇷 Ethiopians · Brazil
1312
+13
🇧🇷 Varangians · Brazil
1199
+19
🇺🇸 Persians · United States
1314
-16
🇺🇸 Dravidians · United States
1254
-14
🇺🇸 Ethiopians · United States
1231
-13
🇺🇸 Varangians · United States
1210
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,526 9:24 25:37 — ⚔ Archer Rush
53 2,136 9:27 23:43 — ⚔ Scout Rush
52 2,088 9:18 23:18 — ⚔ Scout Rush
52 2,096 8:56 26:36 — ⚔ Archer Rush
51 2,052 9:08 22:32 — ⚔ Scout Rush
45 1,835 9:22 27:06 — ⚔ Archer Rush
40 1,630 9:53 25:31 — ⚔ Skirms into Archers
29 1,173 9:21 23:56 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,490 5,865 8,985 750 32,090 33,699
15,290 7,071 6,125 2,150 30,636 33,583
15,755 8,181 5,230 955 30,121 31,800
13,600 7,897 6,420 1,050 28,967 30,660
7,505 11,320 6,460 225 25,510 27,452
7,750 8,128 6,595 105 22,578 23,500
6,050 6,805 4,520 1,005 18,380 19,405
7,100 6,395 3,635 800 17,930 18,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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