AoeStats
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Nomad

509530707Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 37m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1173
+16
🇰🇬 Sicilians · Kyrgyzstan
1167
+16
🇲🇽 Bengalis · Mexico
1159
+16
🇧🇷 Varangians · Brazil
1208
-17
🇧🇷 Inca · Brazil
1202
-18
🇧🇷 Persians · Brazil
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,358 16:17 21:10 — ⛏ Fish Boom FC
35 1,320 16:28 20:51 — ⛏ Fish Boom FC
35 1,294 15:57 26:45 — ⚔ Fish Boom into Scouts
25 929 14:19 19:45 — ⛏ Fast Castle
25 924 14:39 20:29 — ⚔ Fish Boom FC into Scouts
15 551 15:25 25:32 — ⚔ Fish Boom into Champis

Resources

Player Food Wood Gold Stone Spent Collected
9,205 9,567 6,715 950 26,437 30,391
10,380 6,878 4,295 1,150 22,703 27,424
8,895 7,902 1,915 850 19,562 20,664
7,875 6,296 3,350 1,760 19,281 21,364
7,990 7,373 3,295 425 19,083 19,911
6,020 6,561 2,430 3,030 18,041 19,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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