AoeStats
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Fortress

509480400Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 74m 14s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1349
+14
🇧🇷 Burgundians · Brazil
1305
+16
🇧🇷 Varangians · Brazil
1190
+22
🇦🇷 Spanish · Argentina
1345
-19
🇦🇷 Burgundians · Argentina
1343
-19
🇦🇷 Italians · Argentina
1222
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,406 7:50 11:34 33:12 ⛏ Fast Castle
45 3,314 8:27 13:29 29:16 ⛏ Fast Castle
45 3,373 6:17 12:27 25:14 ⛏ Fast Castle
39 2,907 7:23 12:15 28:30 ⛏ Fast Castle
36 2,676 6:48 13:17 30:04 ⛏ Fast Castle
34 2,488 7:31 11:24 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,090 50,855 25,580 3,420 137,945 148,770
67,200 27,410 36,160 3,935 134,705 145,787
45,630 51,780 33,195 2,850 133,455 144,093
71,025 15,683 12,575 2,590 101,873 118,163
35,750 34,565 27,695 2,520 100,530 116,353
24,725 32,995 19,125 5,185 82,030 89,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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