AoeStats
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Arabia

509476077Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 33m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1339
+10
🇧🇷 Saracens · Brazil
1294
+11
🇧🇷 Varangians · Brazil
1175
+15
🇹🇷 Malians · Türkiye
1263
-15
🇹🇷 Gurjaras · Türkiye
1156
-11
🇹🇷 Britons · Türkiye
1130
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,566 9:20 22:55 — ⚔ Scout Rush
46 1,555 9:17 25:36 — ⚔ Archer Rush
44 1,469 9:34 24:30 — ⚔ Archer Rush
31 1,037 9:31 19:03 — ⚔ Scout Rush
19 632 9:03 31:21 — ⚔ Archers into Skirms
16 555 9:46 33:08 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,800 9,822 5,180 330 24,132 25,582
7,945 8,182 5,295 850 22,272 23,847
10,300 5,267 4,095 210 19,872 22,141
8,870 4,838 1,430 200 15,338 17,287
7,180 3,665 1,440 0 12,285 12,878
4,635 4,396 1,480 210 10,721 13,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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