AoeStats
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African Clearing

510562813Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1257
+16
🇨🇳 Huns · China
1240
+16
🇨🇳 Khmer · China
1214
+18
🇨🇳 Spanish · China
1197
+18
🇭🇰 Wei · Hong Kong SAR China
1308
-19
🇻🇳 Huns · Vietnam
1302
-19
🇨🇳 Magyars · China
1192
-15
🇮🇳 Varangians · India
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,879 15:21 21:35 44:43 ⛏ Fast Castle
39 1,764 14:03 20:39 — ⚔ Scout Rush
36 1,665 13:52 24:57 41:28 ⚔ Scout Rush
28 1,278 13:41 17:38 36:46 ⛏ Fast Castle
27 1,230 12:45 19:02 39:41 ⛏ Fast Castle
26 1,204 17:07 21:37 34:55 ⛏ Fast Castle
24 1,085 14:56 18:24 40:14 ⛏ Fast Castle
16 750 14:21 28:01 44:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,745 13,895 11,000 3,000 49,640 60,079
17,675 11,473 6,290 4,500 39,938 42,451
16,595 9,175 9,590 950 36,310 41,187
11,850 15,585 4,735 3,210 35,380 38,331
15,730 7,584 6,420 1,700 31,434 36,649
10,475 6,847 3,800 2,375 23,497 26,205
10,895 8,347 2,070 1,350 22,662 26,386
9,285 7,180 1,070 1,050 18,585 23,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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