AoeStats
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Nomad

510560952Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 12m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1233
+19
🇦🇷 Danes · Argentina
1221
+20
🇫🇷 Poles · France
1182
+21
🇨🇳 Dravidians · China
1170
+22
🇨🇳 Khmer · China
1368
-22
🇸🇬 Mongols · Singapore
1302
-21
🇨🇳 Franks · China
1282
-20
🇹🇼 Inca · Taiwan
1254
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 552 — — — ⛏ Fish Boom
33 403 — — — ⛏ Fish Boom
32 387 — — — ⛏ Fish Boom
28 348 — — — ⛏ Fish Boom
25 310 — — — ⛏ Fish Boom
24 290 — — — ⛏ Fish Boom
22 265 — — — ⛏ Fish Boom
19 228 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,550 1,450 50 100 4,150 4,635
2,150 1,600 50 100 3,900 3,380
2,050 1,525 0 100 3,675 3,674
1,850 1,525 50 200 3,625 3,243
1,650 1,508 50 100 3,308 2,844
1,650 1,250 50 100 3,050 2,648
1,450 1,425 50 100 3,025 2,560
950 1,049 50 100 2,149 2,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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