AoeStats
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Nomad

510219879Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 30m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
945
+19
🇦🇺 Varangians · Australia
941
+19
🇨🇱 Lithuanians · Chile
1025
-20
🇦🇷 Malians · Argentina
985
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 601 14:45 20:05 — ⛏ Fish Boom FC
18 546 14:56 22:09 — ⛏ Fish Boom FC
18 551 16:48 27:26 — ⚔ Scouts into Towers
17 520 13:22 19:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,565 6,325 2,405 850 17,145 17,650
5,470 5,197 810 1,705 13,182 13,828
5,225 3,846 920 1,110 11,101 11,438
5,755 2,930 800 900 10,385 11,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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