AoeStats
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Arena

508596729Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 60m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
946
+15
🇺🇸 Bohemians · United States
939
+15
🇲🇽 Saracens · Mexico
928
+16
🇨🇴 Goths · Colombia
915
+16
🇵🇪 Burmese · Peru
994
-19
🇵🇪 Portuguese · Peru
934
-16
🇪🇨 Spanish · Ecuador
894
-14
🇨🇳 Danes · China
872
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,842 9:55 14:16 29:20 ⛏ Fast Castle
35 2,110 10:25 15:36 30:52 ⛏ Fast Castle
20 1,212 10:09 18:29 28:43 ⛏ Fast Castle
17 1,040 10:55 22:54 36:28 ⛏ Fast Castle
17 1,037 11:32 15:30 29:33 ⛏ Fast Castle
17 1,006 11:00 19:14 29:11 ⛏ Fast Castle
14 859 12:16 19:06 31:32 ⛏ Fast Castle
14 855 11:24 20:24 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,015 20,575 20,940 2,150 88,680 101,262
38,345 19,975 14,575 770 73,665 78,931
27,480 27,730 12,395 2,250 69,855 72,901
18,540 20,755 18,815 4,525 62,635 70,624
21,820 18,055 17,955 4,750 62,580 106,099
17,830 19,610 12,160 1,550 51,150 62,700
15,520 18,000 10,045 3,670 47,235 58,507
11,945 11,430 3,775 2,335 29,485 37,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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