AoeStats
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Arena

509266823Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 69m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1332
+12
🇵🇪 Shu · Peru
1320
+13
🇵🇪 Saracens · Peru
1297
+14
🇵🇪 Spanish · Peru
1101
+21
🇻🇳 Slavs · Vietnam
1262
-16
🇦🇷 Vietnamese · Argentina
1247
-15
🇦🇷 Varangians · Argentina
1238
-15
🇺🇸 Britons · United States
1220
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 4,180 11:09 15:42 29:32 ⛏ Fast Castle
48 3,298 10:22 16:03 29:27 ⛏ Fast Castle
40 2,752 11:02 15:16 26:46 ⛏ Fast Castle
35 2,415 10:55 14:42 28:57 ⛏ Fast Castle
29 2,008 10:35 14:33 32:01 ⛏ Fast Castle
28 1,967 10:45 15:00 26:27 ⛏ Fast Castle
28 1,969 10:47 16:07 35:48 ⛏ Fast Castle
24 1,695 10:49 14:48 30:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,485 30,900 35,470 3,550 145,405 159,321
55,445 53,330 13,600 3,200 125,575 152,220
31,770 49,485 22,285 4,490 108,030 145,569
36,805 43,095 22,280 4,855 107,035 146,111
55,330 20,195 20,160 4,950 100,635 106,430
31,970 42,315 15,745 850 90,880 109,922
22,340 21,505 12,240 2,180 58,265 68,883
26,445 14,920 8,990 1,180 51,535 61,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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