AoeStats
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Nomad

510311580Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 22m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1099
+16
🇨🇳 Goths · China
1090
+16
🇨🇳 Varangians · China
1086
+16
🇨🇳 Bengalis · China
1086
+16
🇸🇪 Teutons · Sweden
1123
-17
🇵🇱 Byzantines · Poland
1121
-17
🇻🇳 Celts · Vietnam
1076
-15
🇨🇳 Varangians · China
1061
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,061 14:25 — — ⛏ Fish Boom FC
43 982 14:32 — — ⚔ Fish Boom into Towers
29 656 15:46 20:34 — ⛏ Fish Boom FC
25 573 15:51 21:42 — ⛏ Fish Boom FC
24 534 15:05 — — ⛏ Fish Boom FC
21 485 17:01 — — ⚔ Drush into Towers
19 425 14:25 — — ⛏ Fish Boom FC
16 367 15:09 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,925 4,700 740 100 9,465 10,393
4,050 3,994 725 100 8,869 9,001
3,425 4,560 420 100 8,505 8,701
5,150 2,050 90 475 7,765 8,076
3,320 3,852 390 100 7,662 7,928
3,785 3,015 430 100 7,330 7,882
3,200 2,631 250 850 6,931 7,252
2,150 2,123 50 1,100 5,423 5,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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