AoeStats
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Arena

510305117Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 52m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
1122
+12
🇩🇰 Poles · Denmark
1112
+13
🇨🇳 Danes · China
1072
+14
🇳🇱 Italians · Netherlands
1066
+14
🇨🇳 Bohemians · China
1090
-15
1068
-15
🇨🇳 Cumans · China
1033
-13
🇨🇳 Khmer · China
944
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,694 10:54 15:07 31:50 ⛏ Fast Castle
41 2,150 11:28 16:22 — ⛏ Fast Castle
35 1,868 11:04 16:05 30:16 ⛏ Fast Castle
31 1,615 11:19 15:01 29:38 ⛏ Fast Castle
29 1,503 11:17 17:16 33:40 ⛏ Fast Castle
26 1,356 9:50 15:56 31:30 ⛏ Fast Castle
24 1,284 10:45 14:50 45:27 ⛏ Fast Castle
22 1,158 9:56 22:38 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,545 19,330 26,005 4,645 88,525 96,365
43,965 21,885 4,295 2,520 72,665 83,718
32,910 15,260 11,325 2,800 62,295 66,002
21,400 22,375 9,130 3,325 56,230 63,111
15,870 22,135 14,445 2,510 54,960 86,190
24,260 10,355 17,110 1,600 53,325 69,247
20,445 18,415 12,320 950 52,130 69,836
8,210 10,330 5,780 1,160 25,480 27,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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