AoeStats
← Lil Fabrice

Black Forest

510297616Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 41m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1608
+14
🇧🇷 Persians · Brazil
1553
+16
🇯🇵 Teutons · Japan
1469
+20
🇯🇵 Mongols · Japan
1457
+20
🇫🇷 Japanese · France
1690
-22
🇫🇷 Dravidians · France
1586
-19
🇫🇷 Mongols · France
1561
-18
🇫🇷 Lithuanians · France
1381
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,568 12:28 16:11 28:09 ⛏ Fish Boom FC
52 2,147 10:06 16:21 30:18 ⛏ Fast Castle
52 2,158 9:45 23:40 34:09 ⚔ M@A into Towers FC
40 1,677 8:53 21:11 34:19 ⚔ M@A into Archers
34 1,413 11:01 15:04 32:30 ⛏ Fast Castle
32 1,344 11:39 15:17 28:41 ⛏ Fish Boom FC
31 1,308 10:26 23:06 — ⚔ Fish Boom into M@A into Archers
28 1,180 11:32 15:12 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,275 23,720 21,010 2,525 70,530 76,060
34,425 17,215 12,970 4,850 69,460 75,578
24,430 23,058 8,980 3,170 59,638 63,464
17,925 20,025 11,060 3,000 52,010 61,165
24,045 18,800 6,535 2,270 51,650 59,632
16,755 16,199 9,635 745 43,334 46,770
19,330 11,295 7,140 3,405 41,170 46,285
9,550 12,280 1,405 1,530 24,765 25,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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