AoeStats
← Lil Fabrice

Arena

510092843Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 40m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1559
+7
🇨🇦 Khmer · Canada
1386
+13
🇫🇷 Saxons · France
1304
+15
🇪🇸 Turks · Spain
1253
+17
🇭🇰 Teutons · Hong Kong SAR China
1340
-14
🇭🇰 Khmer · Hong Kong SAR China
1314
-13
🇲🇹 Dravidians · Malta
1302
-13
🇨🇳 Magyars · China
1279
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,963 8:39 23:43 34:50 ⚔ Towers FC
45 1,811 10:05 13:51 27:43 ⛏ Fast Castle
41 1,671 11:45 14:27 29:10 ⛏ Fast Castle
34 1,387 10:44 14:10 27:31 ⛏ Fast Castle
34 1,382 10:14 14:03 28:50 ⛏ Fast Castle
30 1,226 11:50 17:10 29:36 ⛏ Fast Castle
28 1,136 9:19 17:46 25:58 ⛏ Fast Castle
25 1,021 10:51 14:42 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,650 29,345 17,010 2,250 68,255 74,738
22,650 17,395 17,350 1,900 59,295 65,590
18,940 15,935 13,485 2,250 50,610 54,797
22,545 9,350 12,550 3,550 47,995 53,747
16,000 16,225 8,320 1,750 42,295 44,569
20,965 13,300 3,960 1,700 39,925 46,198
9,050 11,960 6,315 1,675 29,000 31,210
6,750 5,740 2,685 2,315 17,490 17,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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