AoeStats
← Lil Fabrice

Arena

509894368Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1658
+12
🇦🇷 Goths · Argentina
1598
+14
🇹🇼 Spanish · Taiwan
1586
+15
🇹🇼 Spanish · Taiwan
1521
+17
🇹🇼 Armenians · Taiwan
1589
-16
🇫🇷 Dravidians · France
1586
-16
🇫🇷 Bulgarians · France
1542
-14
🇨🇳 Cumans · China
1507
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,875 11:13 14:53 31:23 ⛏ Fast Castle
49 2,307 9:12 13:17 — ⛏ Fast Castle
43 2,044 9:49 15:17 31:34 ⛏ Fast Castle
40 1,881 12:34 16:14 37:28 ⛏ Fast Castle
39 1,850 10:01 20:50 25:45 ◆ FC into Fast Imp
39 1,824 10:57 14:55 27:41 ⛏ Fast Castle
32 1,495 10:30 14:26 27:20 ⛏ Fast Castle
23 1,065 10:53 14:29 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,600 23,115 22,905 2,400 102,020 105,050
36,130 30,360 22,350 2,310 91,150 95,872
29,090 17,125 16,040 2,605 64,860 72,626
27,580 14,910 12,960 3,025 58,475 66,944
27,660 10,560 15,270 2,150 55,640 60,524
19,450 20,605 10,000 2,900 52,955 54,921
14,855 10,650 3,415 1,225 30,145 33,106
13,840 8,535 4,145 3,095 29,615 30,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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