AoeStats
← Lil Fabrice

Nomad

509882347Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 28m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1612
+10
🇫🇷 Dravidians · France
1543
+13
🇨🇳 Bengalis · China
1531
-13
🇦🇺 Varangians · Australia
1430
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,399 13:21 25:48 — ⛏ Fish Boom into Galleys FC
49 1,408 14:32 20:46 — ⛏ Fish Boom into Galleys FC
43 1,221 12:17 17:00 — ⛏ Fast Castle
40 1,148 15:14 19:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,460 9,683 2,385 850 19,378 20,028
6,475 4,538 1,740 1,600 14,353 14,802
6,100 6,400 1,590 200 14,290 14,823
4,900 6,012 790 405 12,107 11,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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