AoeStats
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Arabia

510253059Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 64m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
967
+14
🇨🇱 Inca · Chile
967
+14
🇵🇪 Hindustanis · Peru
1023
-18
🇵🇪 Vikings · Peru
827
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,306 10:45 21:35 35:53 ⚔ Archer Rush
47 3,040 11:00 18:37 42:44 ⚔ Skirmisher Rush
35 2,226 10:14 25:25 38:33 ⚔ Champi Rush
25 1,597 12:21 30:53 59:20

Resources

Player Food Wood Gold Stone Spent Collected
34,960 22,148 12,900 4,100 74,108 98,407
31,360 17,303 17,350 3,925 69,938 82,720
31,770 21,298 13,000 3,350 69,418 82,908
12,605 13,879 5,415 1,850 33,749 34,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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