AoeStats
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MegaRandom

508807516Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 57m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
661
+18
🇭🇰 Aztecs · Hong Kong SAR China
652
+18
🇧🇷 Franks · Brazil
632
+19
🇻🇳 Huns · Vietnam
565
+21
🇨🇴 Mongols · Colombia
762
-22
🇺🇸 Spanish · United States
717
-20
🇦🇷 Wu · Argentina
673
-18
🇵🇪 Franks · Peru
618
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,842 18:24 24:08 35:46 ⛏ Fast Castle
28 1,639 13:44 17:32 35:06 ⛏ Fast Castle
23 1,306 12:32 24:40 35:53 ⚔ Skirmisher Rush
18 1,025 12:21 21:04 34:27 ⛏ Fast Castle
14 818 10:56 24:06 43:06 ⚔ Drush FC
13 728 11:18 22:12 47:14 ⛏ Fast Castle
7 397 14:21 23:59 45:02 ⛏ Fast Castle
6 335 11:47 19:16 26:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,880 18,725 28,415 1,500 82,520 89,391
22,695 32,095 12,700 3,810 71,300 73,502
23,315 18,275 14,080 5,480 61,150 61,549
18,860 15,775 14,275 4,450 53,360 72,962
22,610 13,985 11,655 2,180 50,430 58,591
19,285 13,330 6,560 4,545 43,720 68,494
16,120 8,635 6,985 1,605 33,345 37,121
8,725 5,600 1,960 100 16,385 18,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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