AoeStats
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Black Forest

508807067Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 6m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
875
+10
🇨🇳 Shu · China
852
+10
🇨🇳 Britons · China
819
+33
🇨🇳 Bengalis · China
783
+13
🇨🇴 Mongols · Colombia
762
-13
🇨🇷 Romans · Costa Rica
719
-11
🇺🇸 Spanish · United States
717
-11
🇺🇸 Inca · United States
702
-23
Player eAPM Actions Feudal Castle Imperial Opening
24 145 — — —
20 119 — — —
13 76 — — —
13 77 — — —
6 39 — — —
5 30 — — —
5 32 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 275 50 0 2,175 1,935
1,000 350 50 0 1,400 1,345
650 333 0 0 983 804
250 42 50 0 342 296
200 0 50 0 250 293
50 75 0 0 125 131
50 0 0 0 50 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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