AoeStats
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Pilgrims

509741958Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 56m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1278
+13
🇺🇸 Bengalis · United States
1235
+15
🇨🇱 Romans · Chile
1205
+16
🇦🇷 Varangians · Argentina
1164
+19
🇧🇾 Japanese · Belarus
1272
-18
🇫🇷 Persians · France
1231
-16
🇧🇪 Portuguese · Belgium
1195
-15
🇧🇾 Muisca · Belarus
1168
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,385 12:17 24:19 45:25 ⚔ Scout Rush
40 2,265 13:21 21:02 53:48 ⛏ Fish Boom into Fire Galleys FC
34 1,916 12:28 22:40 36:30 ⛏ Fish Boom into Galleys FC
32 1,832 10:10 20:44 31:23 ⛏ Fish Boom into Galleys FC
26 1,498 14:23 20:16 36:04 ⚔ Fish Boom into Drush into Galleys FC
26 1,457 12:05 23:16 33:13 ⛏ Fish Boom into Fire Galleys FC
22 1,243 12:32 18:21 33:05 ⛏ Fish Boom into Fire Galleys FC
16 914 12:53 17:42 22:06 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,585 21,326 14,175 3,650 68,736 75,091
21,910 21,615 19,785 4,515 67,825 91,220
18,150 27,675 18,005 2,900 66,730 72,490
25,765 23,565 13,745 1,600 64,675 74,552
19,620 21,575 11,895 2,275 55,365 57,239
23,085 16,905 12,210 1,740 53,940 63,803
22,170 11,034 9,215 2,890 45,309 51,689
17,640 16,166 8,215 1,700 43,721 47,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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