AoeStats
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Oasis

509644582Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 23m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1365
+10
🇬🇧 Khmer · United Kingdom
1351
+11
🇨🇴 Persians · Colombia
1325
+12
🇩🇪 Romans · Germany
1294
+13
🇭🇰 Spanish · Hong Kong SAR China
1238
-12
🇨🇳 Mapuche · China
1236
-12
🇦🇷 Saxons · Argentina
1230
-11
🇨🇳 Magyars · China
1210
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,052 9:18 23:05 — ⚔ Scout Rush
39 912 9:52 18:11 — ⛏ Fast Castle
37 857 8:30 20:44 — ⚔ Scout Rush
37 877 12:39 — —
34 807 10:19 14:09 — ⛏ Fast Castle
33 777 9:57 — — ⚔ Archer Rush
33 777 9:53 14:12 — ⛏ Fast Castle
21 496 11:28 22:04 —

Resources

Player Food Wood Gold Stone Spent Collected
6,890 3,325 1,925 100 12,240 12,248
6,105 3,988 1,475 0 11,568 12,025
5,135 3,922 1,730 200 10,987 12,985
3,875 4,147 1,830 0 9,852 11,088
4,565 3,241 430 1,535 9,771 9,935
3,935 3,315 510 325 8,085 9,615
3,865 2,565 250 780 7,460 7,624
2,690 2,039 100 765 5,594 6,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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