AoeStats
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Black Forest

510290544Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Gurjaras · Türkiye
1394
+17
🇪🇸 Spanish · Spain
1363
+19
🇧🇪 Vikings · Belgium
1313
+20
🇫🇮 Byzantines · Finland
1302
+21
🇨🇳 Huns · China
1489
-22
🇵🇪 Khmer · Peru
1447
-21
🇦🇺 Danes · Australia
1406
-19
🇨🇳 Koreans · China
1322
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 230 — — —
32 180 — — —
31 174 — — —
24 136 — — —
15 82 — — —
14 77 — — —
6 34 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 175 0 0 1,225 1,290
600 146 50 0 796 723
550 125 50 0 725 737
550 61 50 0 661 586
200 100 0 0 300 449
150 0 0 0 150 479
0 25 0 0 25 0
0 0 0 0 0 83
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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