AoeStats
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Arena

510712010Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1082
+16
🇲🇽 Spanish · Mexico
1081
+16
🇲🇽 Bohemians · Mexico
1080
+16
🇫🇷 Saxons · France
1060
+17
🇷🇺 Mapuche · Russia
1116
-19
🇨🇳 Wu · China
1107
-17
🇨🇳 Vietnamese · China
1054
-15
🇺🇸 Huns · United States
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,143 8:18 14:45 34:39 ⛏ Fast Castle
48 2,048 10:51 16:28 36:15 ⛏ Fast Castle
41 1,734 11:03 15:07 — ⛏ Fast Castle
34 1,459 10:54 14:46 35:38 ⛏ Fast Castle
28 1,204 13:10 17:18 32:21 ⛏ Fast Castle
28 1,180 10:15 15:10 32:49 ⛏ Fast Castle
22 948 11:05 15:52 35:04 ⛏ Fast Castle
18 753 10:25 15:28 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,075 22,350 13,655 3,125 56,205 61,727
18,115 17,035 8,570 1,700 45,420 62,354
18,445 13,800 8,115 4,230 44,590 52,765
17,255 16,335 7,685 1,650 42,925 50,356
15,610 14,390 7,475 860 38,335 48,204
12,245 17,150 6,460 2,250 38,105 43,298
14,200 11,008 5,280 870 31,358 34,710
10,810 10,380 4,135 1,150 26,475 28,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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