AoeStats
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Black Forest

510763570Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 8m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1219
+14
🇻🇳 Byzantines · Vietnam
1188
+15
🇵🇪 Khmer · Peru
1171
+16
🇷🇴 Khitans · Romania
1166
+16
🇨🇳 Koreans · China
1182
-16
🇹🇼 Persians · Taiwan
1165
-15
🇦🇷 Khmer · Argentina
1160
-15
🇨🇳 Bohemians · China
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 560 — — —
62 523 — — —
45 382 — — —
42 353 — — —
35 290 — — —
31 260 — — —
28 238 — — —
21 178 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 375 50 0 2,125 2,016
1,550 375 0 0 1,925 2,071
1,150 277 50 0 1,477 1,604
1,200 175 50 0 1,425 2,106
600 250 0 0 850 1,443
550 187 50 0 787 758
650 39 50 0 739 587
500 58 0 0 558 535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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