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Arena

510703666Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 36m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1285
+11
🇨🇳 Franks · China
1231
+13
🇨🇳 Jurchens · China
1219
+14
🇨🇳 Varangians · China
1207
+14
🇰🇬 Teutons · Kyrgyzstan
1214
-15
🇬🇷 Mongols · Greece
1172
-13
🇦🇷 Khmer · Argentina
1153
-12
🇨🇳 Malay · China
1144
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 2,200 10:26 14:04 28:02 ⛏ Fast Castle
52 1,923 10:00 13:49 29:13 ⛏ Fast Castle
49 1,791 10:28 14:05 28:44 ⛏ Fast Castle
46 1,692 9:30 15:54 — ⛏ Fast Castle
34 1,230 9:51 14:02 28:28 ⛏ Fast Castle
32 1,168 10:44 14:45 30:05 ⛏ Fast Castle
28 1,022 11:46 16:47 30:20 ⛏ Fast Castle
16 598 11:07 16:20 25:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,785 12,775 16,045 1,750 55,355 57,993
25,265 16,860 10,925 1,750 54,800 57,028
14,800 19,035 15,285 950 50,070 55,896
20,500 17,645 10,060 1,750 49,955 59,230
20,750 15,110 5,085 2,250 43,195 52,235
18,305 9,980 6,960 850 36,095 38,527
9,975 14,403 8,025 850 33,253 39,371
10,625 13,595 4,305 1,700 30,225 38,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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