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Arena

510701285Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 35m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1271
+14
🇨🇳 Franks · China
1215
+16
🇨🇳 Malay · China
1202
+17
🇨🇳 Saxons · China
1190
+17
🇮🇳 Berbers · India
1286
-18
🇨🇳 Cumans · China
1285
-18
🇦🇷 Khmer · Argentina
1167
-14
🇨🇳 Slavs · China
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,809 10:16 14:05 29:11 ⛏ Fast Castle
49 1,728 10:56 14:47 32:22 ⛏ Fast Castle
48 1,697 10:25 14:02 — ⛏ Fast Castle
47 1,652 8:03 15:00 29:04 ⛏ Fast Castle
38 1,343 10:23 19:10 32:43 ⛏ Fast Castle
26 899 10:55 14:57 27:08 ⛏ Fast Castle
22 781 11:19 16:13 32:42 ⛏ Fast Castle
14 498 11:52 17:00 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,290 19,983 9,110 1,800 49,183 55,007
22,275 15,730 8,395 1,050 47,450 52,865
15,770 9,495 5,245 2,350 32,860 41,477
14,765 8,765 5,245 2,105 30,880 34,483
13,450 10,584 3,250 3,100 30,384 31,895
12,525 8,860 5,405 1,630 28,420 33,508
9,925 7,400 2,920 750 20,995 25,450
6,200 6,320 2,875 1,050 16,445 21,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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