AoeStats
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Arena

510698877Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 32m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1258
+13
🇨🇳 Franks · China
1200
+15
🇨🇳 Tupi · China
1186
+16
🇨🇳 Danes · China
1174
+16
🇺🇸 Persians · United States
1185
-15
🇦🇷 Khmer · Argentina
1182
-15
🇨🇳 Turks · China
1173
-15
🇮🇳 Danes · India
1173
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,858 10:32 14:03 — ⛏ Fast Castle
56 1,839 10:24 14:06 28:12 ⛏ Fast Castle
51 1,682 10:55 16:08 — ⛏ Fast Castle
39 1,281 10:28 14:18 29:08 ⛏ Fast Castle
30 999 10:24 16:06 — ⛏ Fast Castle
28 911 10:08 13:49 28:18 ⛏ Fast Castle
26 855 11:09 15:03 26:50 ⛏ Fast Castle
14 470 11:21 16:47 24:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,760 17,665 8,255 1,050 48,730 50,272
19,445 14,060 7,415 1,050 41,970 45,920
14,490 11,340 6,070 950 32,850 34,582
13,935 6,385 5,195 1,400 26,915 28,888
10,150 8,805 2,570 1,510 23,035 26,996
8,125 6,810 5,660 0 20,595 22,134
10,020 6,635 2,420 950 20,025 21,878
4,775 5,205 855 1,110 11,945 12,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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