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MegaRandom

510640339Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 36m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
1643
+12
🇧🇷 Cumans · Brazil
1624
+12
🇧🇷 Britons · Brazil
1605
+13
🇧🇷 Italians · Brazil
1352
+23
🇲🇽 Britons · Mexico
1639
-19
🇪🇸 Aztecs · Spain
1626
-19
🇺🇸 Varangians · United States
1438
-11
🇺🇸 Persians · United States
1435
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,636 11:19 14:59 — ⛏ Fast Castle
43 1,578 10:48 14:49 29:40 ⛏ Fast Castle
34 1,256 11:18 15:23 30:07 ⛏ Fast Castle
34 1,261 8:51 21:00 28:09 ⛏ Fast Castle
33 1,226 10:36 14:11 32:11 ⛏ Fast Castle
28 1,044 10:16 15:25 28:13 ⛏ Fast Castle
28 1,020 9:17 19:52 35:00 ⚔ Archer Rush
19 710 10:49 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,970 13,386 8,895 950 43,201 46,528
16,160 16,130 3,555 2,270 38,115 42,480
14,670 9,934 6,395 915 31,914 34,289
12,925 12,700 4,570 1,600 31,795 37,135
14,010 12,040 3,295 1,830 31,175 34,674
10,800 9,265 5,945 2,150 28,160 30,524
8,500 7,435 4,900 150 20,985 24,479
7,025 8,271 2,300 2,425 20,021 22,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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