AoeStats
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Baltic

510402680Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 22m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
67 1,507 10:11 — — ⚔ Fish Boom into Archers
67 1,494 10:28 — — ⛏ Fish Boom into Galleys FC
57 1,277 11:17 20:37 — ⛏ Fish Boom into Galleys into Fire Galleys FC
53 1,177 9:32 — — ⚔ Archer Rush
48 1,084 10:15 17:50 — ⛏ Fish Boom FC
39 874 9:29 19:22 — ⛏ Fish Boom into Galleys FC
36 814 11:14 16:44 — ⚔ Fish Boom into Scouts FC
27 596 11:19 — — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,500 6,610 2,040 0 13,150 14,186
4,905 5,962 1,410 200 12,477 12,367
4,610 4,570 1,920 0 11,100 11,944
3,900 5,325 1,460 0 10,685 11,309
4,125 4,773 645 480 10,023 10,027
5,955 3,334 550 0 9,839 10,402
3,750 4,345 690 675 9,460 10,071
3,510 3,435 1,560 0 8,505 9,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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