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Arena

510178005Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 42m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1888
+8
🇫🇷 Gurjaras · France
1782
+11
🇧🇷 Celts · Brazil
1656
+16
🇦🇷 Spanish · Argentina
1527
+21
🇦🇹 Cumans · Austria
1742
-17
🇩🇪 Mongols · Germany
1727
-16
🇺🇸 Saxons · United States
1619
-12
🇩🇪 Ethiopians · Germany
1586
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,065 10:02 13:42 32:25 ⛏ Fast Castle
48 2,055 7:48 22:11 35:44 ⚔ Scout Rush
44 1,876 8:29 24:35 37:52 ⛏ Fast Castle
41 1,753 8:30 21:49 26:52 ⚔ Archers into Fast Imp
40 1,685 10:17 20:46 38:21 ⛏ Fast Castle
37 1,570 10:29 14:06 32:35 ⛏ Fast Castle
35 1,470 8:33 27:33 37:23 ⚔ Towers FC
33 1,406 10:10 24:55 40:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,390 12,233 12,495 1,645 55,763 59,399
18,505 18,495 14,625 1,600 53,225 56,222
24,735 18,292 9,410 245 52,682 55,015
15,525 15,075 8,825 4,310 43,735 52,071
16,225 10,903 5,620 2,725 35,473 36,915
13,250 14,785 3,180 1,670 32,885 34,735
12,425 11,290 3,190 1,275 28,180 30,710
9,525 9,870 6,490 400 26,285 27,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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