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Fortress

509951926Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1691
+7
🇧🇷 Italians · Brazil
1442
+16
🇧🇷 Persians · Brazil
1366
+20
🇧🇷 Spanish · Brazil
1328
+20
🇩🇪 Poles · Germany
1462
-16
🇩🇪 Danes · Germany
1461
-16
🇩🇪 Byzantines · Germany
1457
-16
🇲🇽 Portuguese · Mexico
1439
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,009 7:56 11:29 33:16 ⛏ Fast Castle
38 1,642 7:33 11:11 22:50 ⛏ Fast Castle
34 1,469 6:50 11:08 36:11 ⛏ Fast Castle
33 1,434 6:55 11:26 22:57 ⛏ Fast Castle
33 1,397 7:39 11:53 24:10 ⛏ Fast Castle
27 1,167 8:01 11:43 27:21 ⛏ Fast Castle
24 1,027 8:27 24:53 28:39 ◆ FC into Fast Imp
23 993 7:36 11:31 41:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,475 27,860 9,460 3,450 74,245 78,788
21,100 17,840 9,895 3,300 52,135 58,432
21,400 14,780 11,180 1,730 49,090 58,633
16,250 20,521 9,295 365 46,431 55,870
20,160 9,260 12,520 405 42,345 50,270
27,855 10,282 3,195 260 41,592 49,766
10,485 11,590 6,600 1,130 29,805 36,411
13,590 7,830 3,990 1,475 26,885 29,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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