AoeStats
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Lombardia

509263790Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 79m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
714
+13
🇮🇳 Danes · India
627
+8
🇨🇴 Byzantines · Colombia
576
+10
🇺🇸 Maya · United States
545
-10
🇲🇽 Franks · Mexico
498
-10
🇦🇺 Lithuanians · Australia
264
-4
Player eAPM Actions Feudal Castle Imperial Opening
19 1,478 11:42 21:52 39:03 ⛏ Fast Castle
15 1,159 11:33 22:17 38:37
15 1,180 11:32 23:42 39:35 ⛏ Fast Castle
14 1,076 11:55 25:23 37:43 ⛏ Fast Castle
13 1,058 13:51 26:36 40:23
12 992 13:49 24:17 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,360 37,110 15,130 3,075 96,675 141,858
27,640 37,897 18,460 5,905 89,902 95,033
33,755 27,210 17,875 5,580 84,420 120,027
28,990 26,677 22,270 6,040 83,977 122,326
15,730 26,340 12,160 2,150 56,380 85,034
21,110 12,385 13,930 3,155 50,580 59,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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