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African Clearing

510606754Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 41m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1252
+16
1244
+16
🇵🇪 Malians · Peru
1230
+17
🇨🇦 Mongols · Canada
1221
+17
🇹🇷 Varangians · Türkiye
1269
-17
🇨🇳 Japanese · China
1254
-17
🇳🇴 Mongols · Norway
1237
-16
🇨🇳 Berbers · China
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,976 13:36 17:28 — ⛏ Fast Castle
39 1,640 14:25 29:30 — ⚔ Archer Rush
37 1,542 14:02 18:31 — ⛏ Fast Castle
37 1,539 13:52 20:15 — ⛏ Fast Castle
35 1,453 11:52 15:41 36:23 ⛏ Fast Castle
34 1,444 13:29 18:23 — ⛏ Fast Castle
28 1,191 16:15 20:55 36:29 ⛏ Fish Boom FC
27 1,112 15:39 23:01 41:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,300 17,698 7,570 3,100 48,668 49,823
12,380 11,052 6,655 1,815 31,902 34,022
11,945 7,680 5,770 2,175 27,570 28,464
11,075 8,525 3,215 2,475 25,290 25,179
9,330 10,605 3,180 1,600 24,715 26,437
10,020 9,504 2,920 1,700 24,144 28,983
8,835 7,468 4,455 850 21,608 21,199
4,910 5,260 1,700 1,055 12,925 13,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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