AoeStats
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Black Forest

509779364Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 52m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
707
+15
🇦🇷 Burgundians · Argentina
656
+17
🇦🇷 Britons · Argentina
648
+17
🇦🇷 Bohemians · Argentina
723
-19
🇦🇷 Persians · Argentina
705
-17
🇦🇷 Varangians · Argentina
605
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,378 10:49 23:12 40:54
25 1,324 13:31 23:09 36:17
24 1,254 11:57 15:17 38:16 ⛏ Fast Castle
16 819 12:05 21:18 48:39 ⛏ Fast Castle
16 838 14:09 23:26 40:35 ⚔ M@A Rush
16 819 13:48 20:10 42:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,055 13,424 11,180 1,500 47,159 54,748
18,955 7,710 11,760 3,480 41,905 49,131
15,940 10,375 7,540 750 34,605 38,785
13,760 10,495 6,480 1,600 32,335 36,660
10,750 8,687 8,495 1,780 29,712 41,218
11,000 7,672 5,920 1,710 26,302 32,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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