AoeStats
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Arabia

509448970Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 28m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
661
+13
🇦🇷 Burgundians · Argentina
601
+16
🇺🇸 Khmer · United States
632
-27
🇦🇷 Koreans · Argentina
568
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 780 11:15 24:00 — ⚔ Scout Rush
21 599 13:41 27:57 — ⚔ Archers into Skirms
14 414 12:36 23:53 — ⚔ FC into Scouts
13 368 12:09 27:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,935 3,210 935 750 11,830 11,853
6,090 3,556 1,285 250 11,181 13,305
4,320 3,736 795 890 9,741 11,293
4,400 1,970 300 0 6,670 7,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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