AoeStats
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Oasis

508756477Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 54m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1553
+6
🇺🇸 Vietnamese · United States
1353
+12
🇮🇳 Persians · India
1097
+22
🇺🇸 Britons · United States
1094
+22
🇲🇽 Berbers · Mexico
1285
-16
🇨🇦 Britons · Canada
1268
-16
🇨🇱 Franks · Chile
1266
-16
🇺🇸 Persians · United States
1219
-14
Player eAPM Actions Feudal Castle Imperial Opening
114 6,262 11:49 15:28 37:33 ⛏ Fast Castle
89 4,918 9:34 24:10 43:11 ⚔ Scout Rush
68 3,760 9:38 19:44 44:24 ⚔ Scout Rush
52 2,857 10:16 24:00 41:09 ⚔ Archer Rush
50 2,732 11:37 19:34 34:40 ⚔ Archer Rush
49 2,719 10:35 27:15 39:14 ⚔ Archer Rush
31 1,680 10:16 15:01 34:28 ⛏ Fast Castle
23 1,271 11:50 15:19 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,185 22,300 41,570 1,550 107,605 116,251
35,295 30,173 20,225 2,800 88,493 98,991
41,865 20,342 18,695 5,885 86,787 92,882
36,510 17,552 17,645 2,105 73,812 81,995
26,605 10,500 18,470 850 56,425 60,249
14,060 21,056 16,640 4,200 55,956 74,703
11,480 21,982 13,180 2,525 49,167 60,583
12,195 17,949 12,205 950 43,299 52,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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