AoeStats
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Black Forest

508466533Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 61m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
921
+32
🇳🇴 Britons · Norway
892
+14
🇪🇸 Persians · Spain
891
+14
🇹🇷 Goths · Türkiye
678
+22
🇪🇸 Spanish · Spain
865
-17
🇫🇷 Persians · France
852
-16
🇪🇨 Vietnamese · Ecuador
848
-16
🇺🇸 Saxons · United States
778
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,893 9:12 19:58 30:09 ⛏ Fast Castle
22 1,332 13:23 20:02 39:30 ⛏ Fast Castle
20 1,247 12:14 18:06 36:07 ⛏ Fast Castle
6 362 15:17 24:22 42:18 ⛏ Fast Castle
1 33 — — —
0 9 — — —
0 12 — — —
0 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
48,355 13,380 20,200 5,735 87,670 91,363
27,695 24,030 11,760 8,250 71,735 99,942
23,780 23,152 9,460 1,505 57,897 63,279
16,570 9,765 8,080 800 35,215 51,804
0 0 0 0 0 246
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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